As discussed previously in this space, iPhone app development is whipping through the creative industry like a wildfire. Apple just announced that the 1 billionth app had been downloaded, and with the upcoming release of the new iPhone 3Gs, this trend doesn’t seem to be slowing down any time soon. The relative simplicity of the programming process and the “plug & play” merchant functionality of the Apple store, makes this a tantalizing opportunity for entrepreneurs in the creative world. Even in the last few weeks I’m coming across more and more designers who are taking the plunge into this market with their own app concepts.
But how are designers actually accomplishing the development work on these apps? Even as simple as Apple has made it, this process is still way beyond my ability—and I’m guessing most communication designers are in a similar boat. What I’m seeing is the emergence of a sub-specialty of web development focused on iPhone app work, and I’m seeing more developers promoting themselves in this way. One firm that is building a strong presence in this area is The Nerdery (formerly known as Sierra Bravo) based in Minneapolis, who are producing a series of educational events and resources to help designers, developers, and…really anyone with a cool app concept, get their ideas off the ground. I recently sat in on The Nerdery’s Agency iPhone Primer webinar and found it to be an excellent intro to the process. Here’s the presentation deck for that session:
Follow Up to my Government Policy Post
Bruce Nussbaum of BusinessWeek had an intriguing response to the announcement that A.G. Lafley will be stepping down as CEO of Proctor & Gamble: “President Obama, make Lafley Chief Innovation Officer.” Lafley is regarded as one of the pioneers of corporate innovation in the consumer goods category.